⚓ Seaworth Games

Stellar Conquest — Star Cards

Five example cards, one from each star-color deck. The first time a star is explored, a card of the matching color is drawn to reveal what orbits it (Rules §2.2). Click any card for the full-size scan.

Example Cards

Reading a Card

Each entry is one planet: its orbit, its type, and the maximum population it can support. The orbit number is flavor only — per the rules, it "serves no purpose other than to colorfully introduce the different planets." The number in the corner identifies the card.

Planet typeEnd-game scoreNotes
Terran3 ptsThe prize. Earth-like, and the planet type everyone races for.
Sub-Terran1 ptHabitable and worth holding.
Minimal-Terran0 ptsLivable, but worthless for scoring.
Barren0 ptsLivable, but worthless for scoring.

Mineral Rich planets double the productivity of any industry placed on them. That makes the blue card above an economic engine even though it scores nothing.

What These Five Show

Star color is a hint, not a guarantee. The yellow card is the jackpot: an 80-million Terran world plus a Sub-Terran. Red can still hide a Terran planet, and the blue card has the mineral-rich world that blue stars lean toward. You only find out by sending ships there.

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