⚓ Seaworth Games

Stellar Conquest Technology Charts

Research costs, prerequisites and effects for the standard and expanded technology charts, plus the expanded price schedule and attack table.

Reading the charts: Normal Cost is the research cost in IP. If you already own the listed predecessor, you pay the reduced Cost With Predecessor instead. 1 2 3 4 mark the research level.

Standard Charts

The original technology charts from the basic game.

Ship Speed Research

LevelTitleDescriptionCost With PredecessorNormal Cost
13 Hex SpeedEvery ship may move up to 3 hexes per turn.–15
14 Hex SpeedEvery ship may move up to 4 hexes per turn.30 with 3 Hex Speed40
25 Hex SpeedEvery ship may move up to 5 hexes per turn.40 with 4 Hex Speed55
26 Hex SpeedEvery ship may move up to 6 hexes per turn.50 with 5 Hex Speed65
37 Hex SpeedEvery ship may move up to 7 hexes per turn.60 with 6 Hex Speed75
38 Hex SpeedEvery ship may move up to 8 hexes per turn.70 with 7 Hex Speed80

Weapons Research

LevelTitleDescriptionCost With PredecessorNormal Cost
1Missile BaseEquivalent in strength to a corvette ship. Once the research cost has been paid in full, missile bases may be placed on colonized planets at a cost of 4 IP per base. Once placed, they cannot be moved.–25
1FighterA more powerful type of warship. Once the research cost has been paid in full, fighters may be built on colonized planets at a cost of 20 IP per fighter.–35
2Advanced Missile BaseEquivalent in strength to a fighter. Once the research cost has been paid in full, advanced missile bases may be placed on colonized planets at a cost of 10 IP per base. Once placed, they cannot be moved.40 with Missile Base55
2Death StarThe most powerful warship available. Once the research cost has been paid in full, death stars may be built on colonized planets at a cost of 40 IP per death star.75 with Fighter90
3Improved Ship WeaponryAllows every kind of warship the ability to fire two barrages per attack instead of the normal one.–100
3Planet ShieldOnce the research cost has been paid in full, planet shields may be installed on colonized planets at a cost of 30 IP per shield. It is not necessary to have more than one shield per planet. A shield protects its planet from all warship attacks.–130

Technological Research

LevelTitleDescriptionCost With PredecessorNormal Cost
1Controlled Environment TechnologyPermits colonization of barren planets as if they were minimal terran.–25
1Industrial TechnologyOnce the research cost has been paid in full, industrial technology allows the construction of factories on colonized planets at a cost of 4 IP per factory. No more than one factory may be built or operated on a planet for every one million population there.–25
2Improved Industrial TechnologyOnce the research cost has been paid in full, improved industrial technology allows up to two factories to be built or operated per million population there.40 with Industrial Technology55
2Unlimited Ship RangeAllows ships the ability to move anywhere on the game board without regard to the eight hex range limit.40 with a ship speed of 5 or more60
3Unlimited Ship CommunicationAllows a player to communicate with his ships on any hex on the mapboard. He may now move his ships at will and is not limited to altering their destinations only when they are in or passing through a star hex.–70
3Robotic IndustryOnce the research cost has been paid in full, robotic technology allows any number of factories to be built on a colonized planet at a cost of 3 IP without regard to the size of the population.85 with Industrial Technology100

Expanded Charts

The expanded charts add Scout speed, stardrive-less defense ships (Patrol Boat, Cruiser, Monitor), the Mega Missile Base, Improved Defense, Advanced Ship Range and Planet Climate Control.

Ship Speed Research

LevelTitleDescriptionCost With PredecessorNormal Cost
1Scout + 1 Hex Speed––10
13 Hex SpeedEvery ship may move up to 3 hexes per turn.–20
14 Hex SpeedEvery ship may move up to 4 hexes per turn.30 with 3 Hex Speed45
25 Hex SpeedEvery ship may move up to 5 hexes per turn.40 with 4 Hex Speed55
26 Hex SpeedEvery ship may move up to 6 hexes per turn.50 with 5 Hex Speed65
37 Hex SpeedEvery ship may move up to 7 hexes per turn.60 with 6 Hex Speed75
38 Hex SpeedEvery ship may move up to 8 hexes per turn.70 with 7 Hex Speed85

Weapons Research

LevelTitleDescriptionCost With PredecessorNormal Cost
1Missile BaseEquivalent in strength to a corvette ship. Once the research cost has been paid in full, missile bases may be placed on colonized planets at a cost of 4 IP per base. Once placed, they cannot be moved.–15
1Patrol BoatThis starship is built with no stardrive; they cannot leave the star system at which they were built. Patrol Boat is equivalent to a Corvette. Patrol Boats may be built on colonized planets at a cost of 6 IP per Patrol Boat.–20
1CorvetteOnce the research cost has been paid in full, Corvettes may be built on colonized planets at a cost of 8 IP per Corvette.–25
2Advanced Missile BaseEquivalent in strength to a fighter. Once the research cost has been paid in full, advanced missile bases may be placed on colonized planets at a cost of 10 IP per base. Once placed, they cannot be moved.30 with Missile Base40
2CruiserThis starship is built with no stardrive; they cannot leave the star system at which they were built. Cruiser is equivalent to a Fighter. Cruisers may be built on colonized planets at a cost of 15 IP per Cruiser.40 with Patrol Boat50
2FighterA more powerful type of warship. Once the research cost has been paid in full, fighters may be built on colonized planets at a cost of 20 IP per fighter.50 with Corvette60
3Mega Missile BaseEquivalent in strength to a Deathstar. Once the research cost has been paid in full, Mega missile bases may be placed on colonized planets at a cost of 30 IP per base. Once placed, they cannot be moved.45 with Advanced Missile Base70
3MonitorThis starship is built with no stardrive; they cannot leave the star system at which they were built. Monitor is equivalent to a Deathstar and may be built on colonized planets at a cost of 30 IP per Monitor.60 with Cruiser80
3Death StarThe most powerful warship available. Once the research cost has been paid in full, death stars may be built on colonized planets at a cost of 40 IP per death star.75 with Fighter100
4Improved Ship WeaponryAllows every kind of warship the ability to fire two barrages per attack instead of the normal one.–100
4Improved DefenseIt will allow only one barrage per combat turn instead of two. Against a ship without Improved Ship Weaponry it will have a 50% chance of preventing the barrage entirely.–125
4Planet ShieldOnce the research cost has been paid in full, planet shields may be installed on colonized planets at a cost of 30 IP per shield. It is not necessary to have more than one shield per planet. A shield protects its planet from all warship attacks.–150

Technological Research

LevelTitleDescriptionCost With PredecessorNormal Cost
1Industrial TechnologyOnce the research cost has been paid in full, industrial technology allows the construction of factories on colonized planets at a cost of 4 IP per factory. No more than one factory may be built or operated on a planet for every one million population there.–20
1Controlled Environment TechnologyPermits colonization of barren planets as if they were minimal terran.–30
2Improved Industrial TechnologyOnce the research cost has been paid in full, improved industrial technology allows up to two factories to be built or operated per million population there.40 with Industrial Technology55
2Advanced Ship RangeAllows all ships to travel up to twelve hexes away from a command post before they disappear.50 with 5 Hex Speed65
2Planet Climate ControlThe planet becomes the next better planetary class: Barren becomes Minimal Terran, Minimal Terran becomes Sub-Terran, Sub-Terran becomes Terran, and Terran remains unchanged.60 with Controlled Environment Technology80
3Unlimited Ship CommunicationAllows a player to communicate with his ships on any hex on the mapboard. He may now move his ships at will and is not limited to altering their destinations only when they are in or passing through a star hex.70 with 7 Hex Speed90
3Robotic IndustryOnce the research cost has been paid in full, robotic technology allows any number of factories to be built on a colonized planet at a cost of 3 IP without regard to the size of the population.80 with Improved Industrial Technology105
3Unlimited Ship RangeAllows ships the ability to move anywhere on the game board without regard to the eight hex range limit.90 with Advanced Ship Range125

Price Schedule

ItemIP Cost
Missile Base4
Advanced Missile Base10
Mega Missile Base25
Patrol Boat6
Cruiser15
Monitor30
Scout3
ItemIP Cost
2 Scouts5
Colony Transport1
Corvette8
Fighter20
Death Star40
Planet Shield30
Planet Climate25

Attack Table

Roll needed for the attacker to destroy one defender per barrage.

AttackerDefender
Scout,
Colony Transport
Corvette, Patrol Boat,
Missile Base
Fighter, Cruiser,
Advanced Missile Base
Death Star, Monitor,
Mega Missile Base
Scout,
Colony Transport
Cannot Attack
Corvette, Patrol Boat,
Missile Base
1–4 on 1d61 on 1d610 on 2d6No Effect
Fighter, Cruiser,
Advanced Missile Base
1–5 on 1d61–2 on 1d61 on 1d610 on 2d6
Death Star, Monitor,
Mega Missile Base
Automatic Destruction1–4 on 1d61–3 on 1d61–2 on 1d6