Reading the charts: Normal Cost is the research cost in IP. If you already own the listed predecessor, you pay the reduced Cost With Predecessor instead. 1 2 3 4 mark the research level.
Standard Charts
The original technology charts from the basic game.
Ship Speed Research
| Level | Title | Description | Cost With Predecessor | Normal Cost |
|---|---|---|---|---|
| 1 | 3 Hex Speed | Every ship may move up to 3 hexes per turn. | – | 15 |
| 1 | 4 Hex Speed | Every ship may move up to 4 hexes per turn. | 30 with 3 Hex Speed | 40 |
| 2 | 5 Hex Speed | Every ship may move up to 5 hexes per turn. | 40 with 4 Hex Speed | 55 |
| 2 | 6 Hex Speed | Every ship may move up to 6 hexes per turn. | 50 with 5 Hex Speed | 65 |
| 3 | 7 Hex Speed | Every ship may move up to 7 hexes per turn. | 60 with 6 Hex Speed | 75 |
| 3 | 8 Hex Speed | Every ship may move up to 8 hexes per turn. | 70 with 7 Hex Speed | 80 |
Weapons Research
| Level | Title | Description | Cost With Predecessor | Normal Cost |
|---|---|---|---|---|
| 1 | Missile Base | Equivalent in strength to a corvette ship. Once the research cost has been paid in full, missile bases may be placed on colonized planets at a cost of 4 IP per base. Once placed, they cannot be moved. | – | 25 |
| 1 | Fighter | A more powerful type of warship. Once the research cost has been paid in full, fighters may be built on colonized planets at a cost of 20 IP per fighter. | – | 35 |
| 2 | Advanced Missile Base | Equivalent in strength to a fighter. Once the research cost has been paid in full, advanced missile bases may be placed on colonized planets at a cost of 10 IP per base. Once placed, they cannot be moved. | 40 with Missile Base | 55 |
| 2 | Death Star | The most powerful warship available. Once the research cost has been paid in full, death stars may be built on colonized planets at a cost of 40 IP per death star. | 75 with Fighter | 90 |
| 3 | Improved Ship Weaponry | Allows every kind of warship the ability to fire two barrages per attack instead of the normal one. | – | 100 |
| 3 | Planet Shield | Once the research cost has been paid in full, planet shields may be installed on colonized planets at a cost of 30 IP per shield. It is not necessary to have more than one shield per planet. A shield protects its planet from all warship attacks. | – | 130 |
Technological Research
| Level | Title | Description | Cost With Predecessor | Normal Cost |
|---|---|---|---|---|
| 1 | Controlled Environment Technology | Permits colonization of barren planets as if they were minimal terran. | – | 25 |
| 1 | Industrial Technology | Once the research cost has been paid in full, industrial technology allows the construction of factories on colonized planets at a cost of 4 IP per factory. No more than one factory may be built or operated on a planet for every one million population there. | – | 25 |
| 2 | Improved Industrial Technology | Once the research cost has been paid in full, improved industrial technology allows up to two factories to be built or operated per million population there. | 40 with Industrial Technology | 55 |
| 2 | Unlimited Ship Range | Allows ships the ability to move anywhere on the game board without regard to the eight hex range limit. | 40 with a ship speed of 5 or more | 60 |
| 3 | Unlimited Ship Communication | Allows a player to communicate with his ships on any hex on the mapboard. He may now move his ships at will and is not limited to altering their destinations only when they are in or passing through a star hex. | – | 70 |
| 3 | Robotic Industry | Once the research cost has been paid in full, robotic technology allows any number of factories to be built on a colonized planet at a cost of 3 IP without regard to the size of the population. | 85 with Industrial Technology | 100 |
Expanded Charts
The expanded charts add Scout speed, stardrive-less defense ships (Patrol Boat, Cruiser, Monitor), the Mega Missile Base, Improved Defense, Advanced Ship Range and Planet Climate Control.
Ship Speed Research
| Level | Title | Description | Cost With Predecessor | Normal Cost |
|---|---|---|---|---|
| 1 | Scout + 1 Hex Speed | – | – | 10 |
| 1 | 3 Hex Speed | Every ship may move up to 3 hexes per turn. | – | 20 |
| 1 | 4 Hex Speed | Every ship may move up to 4 hexes per turn. | 30 with 3 Hex Speed | 45 |
| 2 | 5 Hex Speed | Every ship may move up to 5 hexes per turn. | 40 with 4 Hex Speed | 55 |
| 2 | 6 Hex Speed | Every ship may move up to 6 hexes per turn. | 50 with 5 Hex Speed | 65 |
| 3 | 7 Hex Speed | Every ship may move up to 7 hexes per turn. | 60 with 6 Hex Speed | 75 |
| 3 | 8 Hex Speed | Every ship may move up to 8 hexes per turn. | 70 with 7 Hex Speed | 85 |
Weapons Research
| Level | Title | Description | Cost With Predecessor | Normal Cost |
|---|---|---|---|---|
| 1 | Missile Base | Equivalent in strength to a corvette ship. Once the research cost has been paid in full, missile bases may be placed on colonized planets at a cost of 4 IP per base. Once placed, they cannot be moved. | – | 15 |
| 1 | Patrol Boat | This starship is built with no stardrive; they cannot leave the star system at which they were built. Patrol Boat is equivalent to a Corvette. Patrol Boats may be built on colonized planets at a cost of 6 IP per Patrol Boat. | – | 20 |
| 1 | Corvette | Once the research cost has been paid in full, Corvettes may be built on colonized planets at a cost of 8 IP per Corvette. | – | 25 |
| 2 | Advanced Missile Base | Equivalent in strength to a fighter. Once the research cost has been paid in full, advanced missile bases may be placed on colonized planets at a cost of 10 IP per base. Once placed, they cannot be moved. | 30 with Missile Base | 40 |
| 2 | Cruiser | This starship is built with no stardrive; they cannot leave the star system at which they were built. Cruiser is equivalent to a Fighter. Cruisers may be built on colonized planets at a cost of 15 IP per Cruiser. | 40 with Patrol Boat | 50 |
| 2 | Fighter | A more powerful type of warship. Once the research cost has been paid in full, fighters may be built on colonized planets at a cost of 20 IP per fighter. | 50 with Corvette | 60 |
| 3 | Mega Missile Base | Equivalent in strength to a Deathstar. Once the research cost has been paid in full, Mega missile bases may be placed on colonized planets at a cost of 30 IP per base. Once placed, they cannot be moved. | 45 with Advanced Missile Base | 70 |
| 3 | Monitor | This starship is built with no stardrive; they cannot leave the star system at which they were built. Monitor is equivalent to a Deathstar and may be built on colonized planets at a cost of 30 IP per Monitor. | 60 with Cruiser | 80 |
| 3 | Death Star | The most powerful warship available. Once the research cost has been paid in full, death stars may be built on colonized planets at a cost of 40 IP per death star. | 75 with Fighter | 100 |
| 4 | Improved Ship Weaponry | Allows every kind of warship the ability to fire two barrages per attack instead of the normal one. | – | 100 |
| 4 | Improved Defense | It will allow only one barrage per combat turn instead of two. Against a ship without Improved Ship Weaponry it will have a 50% chance of preventing the barrage entirely. | – | 125 |
| 4 | Planet Shield | Once the research cost has been paid in full, planet shields may be installed on colonized planets at a cost of 30 IP per shield. It is not necessary to have more than one shield per planet. A shield protects its planet from all warship attacks. | – | 150 |
Technological Research
| Level | Title | Description | Cost With Predecessor | Normal Cost |
|---|---|---|---|---|
| 1 | Industrial Technology | Once the research cost has been paid in full, industrial technology allows the construction of factories on colonized planets at a cost of 4 IP per factory. No more than one factory may be built or operated on a planet for every one million population there. | – | 20 |
| 1 | Controlled Environment Technology | Permits colonization of barren planets as if they were minimal terran. | – | 30 |
| 2 | Improved Industrial Technology | Once the research cost has been paid in full, improved industrial technology allows up to two factories to be built or operated per million population there. | 40 with Industrial Technology | 55 |
| 2 | Advanced Ship Range | Allows all ships to travel up to twelve hexes away from a command post before they disappear. | 50 with 5 Hex Speed | 65 |
| 2 | Planet Climate Control | The planet becomes the next better planetary class: Barren becomes Minimal Terran, Minimal Terran becomes Sub-Terran, Sub-Terran becomes Terran, and Terran remains unchanged. | 60 with Controlled Environment Technology | 80 |
| 3 | Unlimited Ship Communication | Allows a player to communicate with his ships on any hex on the mapboard. He may now move his ships at will and is not limited to altering their destinations only when they are in or passing through a star hex. | 70 with 7 Hex Speed | 90 |
| 3 | Robotic Industry | Once the research cost has been paid in full, robotic technology allows any number of factories to be built on a colonized planet at a cost of 3 IP without regard to the size of the population. | 80 with Improved Industrial Technology | 105 |
| 3 | Unlimited Ship Range | Allows ships the ability to move anywhere on the game board without regard to the eight hex range limit. | 90 with Advanced Ship Range | 125 |
Price Schedule
| Item | IP Cost |
|---|---|
| Missile Base | 4 |
| Advanced Missile Base | 10 |
| Mega Missile Base | 25 |
| Patrol Boat | 6 |
| Cruiser | 15 |
| Monitor | 30 |
| Scout | 3 |
| Item | IP Cost |
|---|---|
| 2 Scouts | 5 |
| Colony Transport | 1 |
| Corvette | 8 |
| Fighter | 20 |
| Death Star | 40 |
| Planet Shield | 30 |
| Planet Climate | 25 |
Attack Table
Roll needed for the attacker to destroy one defender per barrage.
| Attacker | Defender | |||
|---|---|---|---|---|
| Scout, Colony Transport | Corvette, Patrol Boat, Missile Base | Fighter, Cruiser, Advanced Missile Base | Death Star, Monitor, Mega Missile Base | |
| Scout, Colony Transport | Cannot Attack | |||
| Corvette, Patrol Boat, Missile Base | 1–4 on 1d6 | 1 on 1d6 | 10 on 2d6 | No Effect |
| Fighter, Cruiser, Advanced Missile Base | 1–5 on 1d6 | 1–2 on 1d6 | 1 on 1d6 | 10 on 2d6 |
| Death Star, Monitor, Mega Missile Base | Automatic Destruction | 1–4 on 1d6 | 1–3 on 1d6 | 1–2 on 1d6 |