THE OLD PRINCE 1871

An 18xx game of the Old Prince Edward Island Railway

Prototype Rules

1INTRODUCTION

Construction began on the Prince Edward Island Railway (PEIR) in 1871 … the rest is a financial catastrophe. Criticized as the most crooked railway in the world (both physically and financially), Prince Edward Island was nearly at a full economic collapse within a year.

In 1873, Prince Edward Island dumped the PEIR onto Canada and joined the Canadian Federation. The years that followed showed an economic boom for the island and the railroad operated until the 1980s.

This game is not attempting to recreate the history of the island, but borrows its history and geography to explore a new narrative about the island's Old Prince Edward Island Railway.

These rules assume familiarity with the 18xx system.

2COMPONENTS

Trains Chart

TypeCost#Rusts
2H$804
3H$1003
4H$1203
5H$16032H
6H$18023H
2+$22044H
3+$24035H
4+$20026H
7$50042+
D$60063+/4+

3GAME SETUP

Players34
Bank
Starting Cash$580$460
Certificate Limit2016

4GAME OVERVIEW

SROR1OR2OR3

5INITIAL AUCTION

5.1 Initial Auction Turn Order

5.2 Initial Auction Procedure

  1. The auctioneer selects an item from the items dealt to them during setup to put up for auction. Only the two players to the left of the auctioneer will participate in the auction of this item.
  2. The player to the left of the auctioneer may now either pass or bid on the item. A bid must be at least $5 over face value and be a multiple of 5. Players may not bid more money than they have. If that player passes, play continues with the next player clockwise.
  3. The next player clockwise may now choose to pass or bid and the auction is resolved as follows:
    • If both players bid, they continue bidding until one player passes. The player with the highest bid is the winner.
    • If the first player bids and the second player passes, the first player wins the auction.
    • If the first player passes and the second player bids, the first player may either pass again or elect to bid.
    • If both players pass, the next player clockwise is forced to purchase the item at face value. In a three player game, this player is the auctioneer.
  4. When a player is forced to purchase an item and is unable to afford the item, instead the player with the most cash (ties broken by player order starting from auctioneer) must buy it. If no player can afford it, all the privates in player hands pay dividends. The player with the most cash must now purchase the item. Continue paying dividends until a player is able to purchase the item.
  5. Once the item is sold, the player to the left of the auctioneer becomes the new auctioneer. All winning bids and forced purchases are paid to the bank. Repeat the above steps until every item is sold.
  6. After all items are sold, play continues to the first stock round. Player order, for the first stock round only, is now determined by remaining player cash. From least cash to most cash deal players a numbered player order card. The player with the least cash gets the #1 card and the player with the most gets the highest numbered card. Ties are broken by previous turn order starting with the auctioneer.

6STOCK ROUNDS

6.1 Stock Round Turn Order

6.2 Stock Round Overview

6.3 Certificate Limit

Players34
Cert Limit2016

6.4 Sell Action

6.5 Buy Action

6.6 Exchange of Company Presidency

6.7 Start a Company

There are two types of 10 share companies: PEIR companies and Branch companies. The PEIR companies are related to the PEIR (see 7.7) and the Branch companies are only available to start when an existing 10 share company splits.

6.7.1 Company Tranches

MainShort
One
TwoTwo
ThreeThreeThree

6.7.2 Starting Company Market Values

Starting ValueAvailable Until
92Reserved for the Mainline
86Reserved for the Shortline
80First 5H purchased
74First 3+ purchased
65First 7 purchased
58Always available

6.7.3 Starting a PEIR Company

6.7.4 Splitting a Company

Example: Player A wishes to split a company they own 50% of. Player B owns 30% and the bank pool contains the other 20%. There is a space available on the tranche chart and Player A selects the BB to be their child company. The BB places its token on the stock market and tranche chart.

Everyone now splits their shares. Player A's 50% of SO now turns into 30% of the SO and 20% of the BB (the president's certificate). The 2 shares of SO exchanged are placed into the SO's treasury.

Player B's 30% turns into 20% SO and 10% BB with another 10% share of SO going into the SO's treasury.

The Bank then splits its shares turning 20% SO into 10% SO in the Bank and 10% SO going into the treasury. A total of 4 shares in the SO.

Now Player A must divide up the assets of the SO. The SO must give the BB at least 1 home station. Player A elects to give the BB both of its non-home stations, all of its trains, and almost all of its cash.

The SO tokens given up are removed from the game. Player A owns 20% of BB and Player B owns 10% of BB. With 7 10% shares of BB in the bank, the BB will now receive 7 times its starting stock price in cash. The BB requires 3 more 10% shares purchased in order to float. Play continues.

6.7.5 Floating a Company

6.8 Acting for the Union Bank

6.9 Ending a Stock Round

7OPERATING ROUNDS

7.1 Operating Round Overview

7.1.1 Operating Round Structure

7.2 Laying Track

7.3 Placing a Station

7.3.1 Reserved Stations

7.3.2 Blocked Cities

7.4 Run Trains

7.5 Distribute Earnings

7.5.1 Adjust Stock Price

7.6 Purchase Trains

7.6.1 Train Limit

7.6.2 Train Rusting

7.6.3 Requirement to Own a Train

7.6.4 Forced Train Purchasing

7.7 The PEIR

7.8 Ending an Operating Round

8END OF GAME

8.1 Bankruptcy

8.2 Diesel

8.3 End Game Calculation

9MAP

9.1 Map Overview

Plain Hexes

Empty hexes where yellow tiles may be laid. Some carry printed terrain costs (e.g. $60, $80) that must be paid to the bank when building.

Cities

Circles on the map, either empty or with a printed company home location. The value of a city is the number in the white circle printed on the hex.

Towns

Represented by black dots when not connected to track and dashes when connected. The value of a town is the number in the white circle printed on the hex.

Offboard Locations

Always red. Revenue is determined by phase.

Malpeque Shipyard

Untokenable city for routing purposes.

10STOCK MARKET

10.1 Stock Market Overview

10.2 400 + 40 Space

10.3 Tranche Chart

MainShort
One
TwoTwo
ThreeThreeThree

11COMPANIES

11.1 Train Company Overview

11.2 PEIR Company Components

11.3 Private Companies

1Merchants and Co. Face value $40 · Revenue $5

May be exchanged for a reserved exchange share of the Shortline during the stock round. This action closes the company. This action is in addition to any other Sell/Buy actions you may take. Using this action by itself does not allow you to also pass. This company is forced closed on the 4+ and the owner receives the associated exchange share.

2Vernon River Bridge Company Face value $40 · Revenue $5

Blocks hex N18 (player choice); unblocks when exchanged. May be exchanged for a reserved exchange share of the Shortline during the stock round. This action closes the company. This action is in addition to any other Sell/Buy actions you may take. Using this action by itself does not allow you to also pass. This company is forced closed on the 4+ and the owner receives the associated exchange share.

3Ice Boat Shipping Face value $40 · Revenue $5 · 4-player only

4-player game only. This company may be exchanged for any share in the bank that is not the Mainline or Shortline. Using this action closes the company. Forced closed on the 4+ without an exchange if unused.

4Royal Agricultural Society Face value $110 · Revenue $10

Comes with a 10% share of the Mainline. Closes on the 4+.

5Railcar Ferry the Prince Edward Island Face value $140 · Revenue $15

Comes with a 10% share of the Mainline. Closes on the 4+.

6Shipbuilding Face value $70 · Revenue $15

May be exchanged for a reserved exchange share of the Shortline during the stock round. This action closes the company. This action is in addition to any other Sell/Buy actions you may take. Using this action by itself does not allow you to also pass. This company is forced closed on the 4+ and the owner receives the associated exchange share.

7Hunslet Steam Engine Face value $130 · Revenue $20

The only private company that may be sold to a company (for at least $1 to a maximum of $200). It may not be sold to the PEIR. Gives the owning company the power to close the Hunslet Steam Engine and purchase a train from the bank during any point on its operating turn in the operating round. The company still has to pay for the train, but it can purchase it ahead of the Run Trains step. Closed on the 4+ if unused.

8Mainline Concession Face value $160 · Revenue $20

Comes with the 20% president's certificate of the Mainline. Closes when the Mainline operates for the first time. The Mainline begins the game floated and may operate as soon as this item is sold.

9Schreiber and Burpee Construction Face value $120 · Revenue $30

Comes with the straight yellow tile. The owning player may allow any company they are the president of to lay this tile. Standard track laying restrictions and costs apply. Company closes on the 4+. If the tile is not used it is removed from the game.

10Shortline Concession Face value $160 · Revenue $30

Comes with the 20% president's certificate of the Shortline. Closes when the Shortline operates for the first time. The Shortline begins the game requiring one additional 10% share purchased to operate.

11Union Bank Face value $160 · Revenue $0

The Union Bank begins the game with a 10% Mainline share and one other random 10% share of a PEIR company. This company does not close and counts as a single certificate. The owning player may once per stock round purchase a single certificate for the treasury of the Union Bank. The Union Bank must pay for as much of the certificate as it can and then the owner of the Union Bank must contribute the difference. The Union Bank and its owner are two different entities. Shares owned by the Union Bank do not count against ownership limits for the owner.

The Union Bank may never voluntarily sell shares and the assets inside the Union Bank may not be taken out of it by the owner at any time.

The Union Bank can be the president of a company. The owner of the Union Bank acts as the president of any company the Union Bank is president of. If required to force buy a train, the Union Bank must first contribute as much as possible and sell shares if needed before the owner of the Union Bank can contribute to the forced purchase.

At the end of the game, all cash and stock in the Union Bank is transferred to the owner of the Union Bank for end game calculations.

King's Mail Revenue $60

Private company belonging to the PEIR. Begins the game in the treasury of the PEIR and pays $60 every OR. Closes on the 4+.

12TRACK

12.1 Track Overview

12.2 Track Limitations

Blue and Gray Preprinted Track

Not upgradeable, and may not have track laid into them that does not make a valid route.

12.3 Track Tiles

X and T Cities

13TRAINS

13.1 Train Overview

13.2 Train Types

TypeCost#Rusts
2H$804
3H$1003
4H$1203
5H$16032H
6H$18023H
2+$22044H
3+$24035H
4+$20026H
7$50042+
D$60063+/4+

Hex Trains

2H, 3H, 4H, 5H, and 6H are Hex Trains. A Hex Train may only pass through a number of hexes equal to its size. Count the tile crossings. A 6H train may cross six hex edges to reach a total of seven hexes.

+ Trains

2+, 3+, and 4+ trains may run to consecutive cities/offboards equal to their size and any number of towns between those points. The train may also collect any trailing towns hanging off from either end or start point. A + train must have a city and at least one other revenue center for a valid route.

The 4+ train is guaranteed to run one time. If the Diesel is purchased before a 4+ has run once, the 4+ will run on the company's next operating round and then rust. 4+ trains cannot be sold between companies after the Diesel has been purchased.

7 Trains

This train runs to seven consecutive cities, offboards, and towns.

Diesel Trains

This train has no limit to the number of revenue centers it may count, other than the route must be consecutive and linear following normal route restrictions. 6 Diesel trains are included in the game, but they are unlimited.

13.3 Route

14PHASES

14.1 Phase Overview

Phase ORs / Set Train Limit Start Prices Tiles Offboard Rusts Notes
2H1480–58YellowYellow
3H1480–58YellowYellow
4H2480–58Green, YellowGreenP7 Hunslet Steam Engine may be purchased by a company
5H2474–58Green, YellowGreen2H
6H2474–58Green, YellowGreen3H
2+2374–58Green, YellowGreen4H
3+2365–58Green, YellowGreen5H
4+3365–58Brown, Green, YellowBrown6HPrivate companies close
73258Brown, Green, YellowBrown2+
D3258Gray, Brown, Green, YellowBrown3+ / 4+Game ends at the completion of the operating round set

15CHEAT SHEET

Setup

Players34
Bank
Starting Cash$580$460
Cert Limit2016

Initial Auction

Stock Rounds

Operating Rounds

PEIR

Game End

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